MDL-4B7 // 08:00 AM // FLUORESCENT DAWN
Clicker Corp: Idle Corporate Horror

Process the inbox.
Hire colleagues.
Try to leave.

A dark idle game about uncovering the story of a soulless office, from a single, desperate click. Automate the grind and find out what your company is really running on.

In-game personnel screen
Clicker Corp main floor screen
The Loop

Your work is never finished.
Your work is the only finished thing.

Answer emails to generate Output. Spend it to hire staff and buy automation that earns while you sleep. Come back, collect what piled up, push higher, and unlock the next chapter.

01
// CLICK

Answer the email

One desperate tap on the inbox generates Output. The terminal hums. The work begins. It does not end.

+ Output per tap
02
// AUTOMATE

Hire & stack

Recruit personnel and layer automation to multiply Output. Greg waves. Denise types. The floor fills, whether you watch or not.

Earns while closed
03
// RETURN

Collect & climb

Step away. Come back to a “you were away” payout waiting on your desk. Push Output higher. The deeper you climb, the stranger the company gets.

Offline payout
Personnel Benefits

Everything the company
offers you.

Whether you asked for it or not.

F-01

A nine-chapter descent

A mundane office becomes something you won’t expect, one floor, one hour, one loop at a time.

F-02

It works while you’re gone

Idle earnings keep running with the app closed. A “you were away” payout greets every return.

F-03

Build the org chart

Hire staff and stack automation to multiply your Output. Read their files. Wonder about their cars.

F-04

Creature encounters

Battles between the spreadsheets. Wager Output, strike, defend, probe, and try to survive the closet.

F-05

The supply closet

Upgrades, office credits, and a spin of the wheel when you’re feeling lucky. Something is sealed inside.

F-06

Rewarded boosts

Optional. Double your Output, or your offline earnings. The boost is always active. The boost always ends.

The Descent

Nine chapters.
It gets stranger the deeper you climb.

The clock only moves one way. Personnel and protocols reset between loops. Something you can’t name carries over.

01
Fluorescent Dawn, 8:00 AM
Now playing
02
The Settling, 9:00 AM
+25% carries over
03
█████ ████, Midmorning
Sealed
04
The Long Lunch
Sealed
05
████████████
Classified
06
After Hours
Sealed
07
█████████
Classified
08
The Night Shift
Sealed
09
█████ ███ ████
Do not read
Supply Closet

The Creature is waiting.

Pick your wager. Bigger bet = harder fight, better reward. Strike, defend, and probe your way through encounters that live between the spreadsheets, if you can.

ChocolateBronzeSilverGold???, Sealed
Field Documentation

From the floor.

Personnel
Personnel · The Org Chart
Supply Closet wager
Supply Closet · Wager
Protocols tree
Protocols · Directives
The Clock
Clock · The Loop
Janet from HR
HR · A Visit
Work Credits
Work Credits
Employee Record
File · Employee Record
Badge decision
Your Badge · A Decision

Clock in.

Free to play. Built for short sessions or long grinds. The clock doesn’t care which.

Your work is never finished.